Just tossing ideas out for public scrutiny...
1. My idea was that certain NCOs, reserves, or bored pilots could fill in as zeus and control units such as snipers, civilians, suicide bombers, etc in order to add a higher level of danger and realism to training's and ops. Don't push it to a point when the op can be failed by one guy who decides to go Rambo and drop a million AI or IEDs on us.
2. Practicing town and base defense drills: We could practice town and base defense with multiple waves, mortar / artillery strikes, etc with multiple perimeters set to fall back to in case if we face being over-run. Set up time limits that we must hold until extraction or casualty limits until failure.
3. HVT escorts: I imagine that Rangers would never be tasked specifically with protecting an HVT for an entire mission but this can fit with #1. Capture a HVT such as an enemy officer played by Zeus and escort him to safety with AI fighting to get their man back. Other players can role-play as enemies which will actively try to free the HVT.
4. When we grow beyond 1 platoon, I was wondering if we could have MBTs, or fixed-wing CAS for more dynamic combined arms operations. Of course, we are mostly a light infantry unit but I don't see the harm in doing it for fun post-practice or post-op.
5. I would like to see a secondary MOS system if we lack pilots, NCOs, RTOs, or other essential personnel. This can serve a dual-purpose if people would like to try different roles if they are currently bored with theirs. This issue occurred when there were no pilots present by the end of practice on the 12th.
6. Last one, and probably the most controversial / borderline retarded: For the sake of leadership training in the unit and preparation for a break down in the leadership structure if multiple NCOs are casualties during ops, I would like a practice or two per month where the rank structure is reversed and non-NCOs attempt to run an op. Current TLs and SLs can give advice on how to give orders, pass along information to higher ranked players, and complete missions with as few casualties as possible.
Please leave any comments, complaints, or concerns below. I'm just tossing out ideas and would love to hear some feedback. I would like to see some of these implemented and with the right incorporation, would create and more fun and dynamic environment for the 32nd Rangers.