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#720 Hello 32nd Rangers

Posted by SSG M.Lafontaine on 09 November 2017 - 09:42 PM

32nd Rangers,

 

Hello, my name is Marc-André Lafontaine. I have been lurking around the shadows for a while now. Recently 1LT L.Church has ask for my help in providing my experience and knowledge to improve this unit's retention and overall leadership capacity. I will be observing, making assesment, and providing improvements that will ensure the future success of this group. Has always, if you have questions or want to chat up. Feel free to reach out. My current schedule is pretty packed but I always answer back to messages. I am coming in this group with an open mind, I ask you do the same. 

 

You will find that I am fair in all aspect. I have a pretty big patience but you do not want to reach it's limit. If you are given a chance, do the most of it.

 

Thank you Rangers, 

 

Marc-André Lafontaine

Staff Sergeant, Platoon Readiness NCO


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#1201 Happy Holidays from the 173rd!

Posted by 2LT J.Gardner on 20 December 2017 - 09:40 PM

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Happy Holiday's from the 173rd Airborne Brigade! 

 

The 173rd Airborne Brigade wishes you all a Merry Christmas, Happy Holidays, and a Happy New Year. 

This is the time of year for reflection; for realizing what experiences we've had this year, what firefights we've endured, and what goals we've overcome and surpassed. This gives us the end of the year to unwind from the stress, and relax around family and friends. Let's move forth this Holiday season in reflection so that we may make the best of the next year to come. 

 

Here's to the next year, a year of joyous memories and strengthened friendships. 

Hooah!


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#569 Unit Quotes Thread

Posted by SPC J.Arts on 28 October 2017 - 08:09 PM

"I used to be a terrible leader when i joined the original 32nd" - SGT N.Nielson

 

"You still are"- Unknown


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#832 New weapons

Posted by Jedi on 20 November 2017 - 08:50 PM

No.

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#822 New weapons

Posted by Jedi on 19 November 2017 - 10:21 PM

high_energy_laser_humvee.jpg


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#346 Unit Quotes Thread

Posted by SSG R.Bates on 09 October 2017 - 03:20 PM

"You are all going to become Kentucky Fried Rangers" - SGT N. Nielsen, 10/04/2017


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#1400 what are the reserves

Posted by SSG P.Ares on Yesterday, 03:37 PM

1) H&M is completely voluntary. I'd argue 1 training, 1 mission per month. 

2) Yes,

3) Strikes should be given, however, upon review removed after a counseling with Reserve Detachment Commander. Simply to stress uniformity and keep the burden of attendance on the Ranger.

4) Stay in reserve component. They can attend any training they have time for. Time constraints are the reason they're reserve, don't limit it any more than necessary. 

 

Addition: Cannot GAIN rank past Specialist. PVT - SPC requirements stay the same. Promotions freeze upon reaching SPC until returning to full time active status.

 

 

We won't punish you for being reservist, but we won't reward you either. 


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#1352 Zeus fill-ins and other ideas

Posted by SPC M.Morozov on 13 January 2018 - 01:40 AM

Just tossing ideas out for public scrutiny...

1. My idea was that certain NCOs, reserves, or bored pilots could fill in as zeus and control units such as snipers, civilians, suicide bombers, etc in order to add a higher level of danger and realism to training's and ops. Don't push it to a point when the op can be failed by one guy who decides to go Rambo and drop a million AI or IEDs on us.

 

2. Practicing town and base defense drills: We could practice town and base defense with multiple waves, mortar / artillery strikes, etc with multiple perimeters set to fall back to in case if we face being over-run. Set up time limits that we must hold until extraction or casualty limits until failure.

 

3. HVT escorts: I imagine that Rangers would never be tasked specifically with protecting an HVT for an entire mission but this can fit with #1. Capture a HVT such as an enemy officer played by Zeus and escort him to safety with AI fighting to get their man back. Other players can role-play as enemies which will actively try to free the HVT.

 

4. When we grow beyond 1 platoon, I was wondering if we could have MBTs, or fixed-wing CAS for more dynamic combined arms operations. Of course, we are mostly a light infantry unit but I don't see the harm in doing it for fun post-practice or post-op.

 

5. I would like to see a secondary MOS system if we lack pilots, NCOs, RTOs, or other essential personnel. This can serve a dual-purpose if people would like to try different roles if they are currently bored with theirs. This issue occurred when there were no pilots present by the end of practice on the 12th.

 

6. Last one, and probably the most controversial / borderline retarded: For the sake of leadership training in the unit and preparation for a break down in the leadership structure if multiple NCOs are casualties during ops, I would like a practice or two per month where the rank structure is reversed and non-NCOs attempt to run an op. Current TLs and SLs can give advice on how to give orders, pass along information to higher ranked players, and complete missions with as few casualties as possible.

 

Please leave any comments, complaints, or concerns below. I'm just tossing out ideas and would love to hear some feedback. I would like to see some of these implemented and with the right incorporation, would create and more fun and dynamic environment for the 32nd Rangers.

 


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#1295 The standards in this unit...

Posted by SSG R.Bates on 07 January 2018 - 06:47 PM

Just in from Payne and Church.... starting immediately osut will include our run from the base to point victory. Only the best and strongest will complete this and become victorious thus earning their scroll. This mod would ensure all of our privates are safe. (Fake news)
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#1292 The standards in this unit...

Posted by SSG P.Ares on 07 January 2018 - 06:05 PM

Is this spam? I think the spam detection bot isn't working.


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#1290 The standards in this unit...

Posted by Jedii on 07 January 2018 - 04:58 PM

Listen up. 

 

The standards in this unit have fallen to shit. You guys haven't done PT in months! MONTHS.Ranger the fuck up guys! I demand that the unit brings back its former glory and that the physical readiness of all soldiers is increased ten-fold.

 

My suggestion is that we add this mod for the sake of combat readiness. I'm Sure SFC Payne  and 1LT Church would agree.

http://steamcommunit.../?id=1259415132

 

As you can see, this mod allows you rangers to PT in a safe and productive manor. You will not get lost. You WILL PT everyday.

 

20180107164249_1.jpg?width=1248&height=7

 

20180107161941_1.jpg?width=1248&height=7Just look!

20180107160154_1.jpg?width=1248&height=7

 

How could you say no to this??

BTW 6 mile. Tomorrow morning.


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#1255 A.D.V - CPR

Posted by SPC C.Saldat on 01 January 2018 - 09:30 PM

"Giving you a second chance if your everyday CPR doesn't do squat." - Belbo(mod author)

 

 

The ACE 3 advanced medical system provides a more complex and detailed medical simulation and is based off the 'CSE CMS'.

It focuses on a more realistic model for injuries and treatments, thus resulting in a more important and prominent role for combat medics, and a bigger incentive to avoid getting shot.

The system behind advanced medical is designed to attempt to mimic important parts of the human body, as well as react to any injuries sustained and treatments applied in a realistic manner.

 

Ever since the release of ACE 3 medical system, there has been a included module known as the 'Revive Module'.

 

How this system works:

  • A unit in the revive state will be unconscious and will stay unconscious until it is either woken up or the revive timer runs out.
  • Each successful CPR will increase the time the unit can stay in the revive state.
  • To wake up a patient the use of a PAK is required. -This is important !

 

There are some problems with this system.

1. CPR practically does nothing as long as your patient has no pulse (i.e. is in the revive state).

2. You would need to use a Personal Aid Kit to revive your patient, which isn't very realistic.

3. Using a PAK to revive resets all of the players health variables back to their start values - practically doing a magical heal with the magical wand called PAK.

 

INTRODUCING-> ADV ACE3 CPR (adv is the mod makers nametag, NOT an abbreviation for advanced)

 

 

With Adv Ace3 CPR  you can finally use CPR to get someone out of the revive state without healing him completely, making gameplay much more interesting.

 

After successfully "stabilizing"(using CPR or the new defibrillator) a  the patient, he/she will have a basic pulse of at least 30bpm.

ACE-doctors have a 40% success rate and ACE-medics have a 15% success rate.

 

Regular riflemen can resuscitate a patient, but they will have a much lower success rate. They can still keep the patient from dying due to an expired revive timer though.

 

The success rate is lowered if the patient looses blood and is raised if the patient received Epinephrine right before CPR. The minimum rate is always 2% - except if resuscitation has been disabled for regular riflemen.

 

NEW medical item: The defibrillator

This works almost like the CPR action, but you have to have a defibrillator in your inventory and it's much faster and the success rate is way higher.

You can only use the defibrillator if you're a medic or doctor.

 

 

 

 

On to PRO's and CON's

 

+ More realistic medical system

+ No more magical PAK wand

+ Medics will have to conduct primary and secondary medical care

+ Regular infantry will actually be contributing to resuscitating fallen teammates as well as extending the revive timer

+ PAK's can still be set to be used in base

+ Working defibrillator model with sounds

+ No known bugs

+ Compatible with the current ACE3 v3.12

+ Plug and play installation

 

 

- Retraining medics to familiarize with the new CPR system and use of the defibrillator

- Retraining regular infantry to familiarize with the new CPR system

- Update standard operation procedures and practices

- Update training manuals

- Possible incompatibility with upcoming ACE3 updates due to this third party addition

- Possible obsolescence with the upcoming ACE medical rewrite, although this rewrite has been in the works since LAST January(there are rumors that this might be included in the rewrite anyway)

- Another mod to keep track

 

 

BI forum POST

 

Armaholic POST

 

Steam POST


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#811 New weapons

Posted by D.Break on 19 November 2017 - 03:32 PM

i have found some good guns one being a taser that works (untested on actual player only ai) the sounds are good.
i have also found a lvoa-c, riot shield, and other shit we wouldnt probably use but i can extract the taser and others if wanted and turn into its own pack. i think the taser would be good for ECP and dealing with civilians.

Thoughts on this? (taser takes pistol slot obviously)


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#592 More Unit Related Activities and Events

Posted by SSG R.Bates on 01 November 2017 - 09:46 AM

I think having a squad based pvp game would be extremely fun. We had it in the old 32nd. I made a Capture the pilot straight TDM etc.


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#565 Unit Quotes Thread

Posted by SSG M.Cullen on 27 October 2017 - 07:59 PM

"Drunk driving only applies to vehicles, not helicopters" -WO1 T.Humphries


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#442 Unit Quotes Thread

Posted by SSG R.Bates on 14 October 2017 - 10:03 PM

"We don't need 3 people over here"

 

1 Second later...

 

"We need people over here

 

- C.Falzy 10/14/2017

 

When Fomenko and myself almost die when shooting RPG's at ammo cache. 


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#209 20170920 Debrief

Posted by CW2 R.Sharp on 20 September 2017 - 10:01 PM

the following is an After Action Report for full throttle mission that took place on 2017-09-20

 

# of 32nd Ranger units in attendance: 11

# of 72nd Airborne units in attendance: 6

 

Total number of units in attendance: 17

 

 

Overview of missions conducted:

- conduct mounted and dismounted patrols (completed)

- locate and eliminate two weapon caches ( 1/2 destroyed)

- react to indirect fire (completed)

- assault mortar position (not completed)

 

Pros:

- comms were clean, clear, and precise

- units maintained formation and conducted room clearing from a mounted start

- air assets were requested and utilized efficiently and effectively

 

 

Cons:

- units spent too much time at defensive position

- once contacted, units spent too much time in the kill zone

- units were left in a firefight after a retreat was called, then were later picked up

-

 

 

Bugs, issues, etc:

- Zeus crashed on multiple occasions while looking in map and building missions

- units became uneditable while in zeus, ( problem was resolved)

- server doesn't show up on search list, players needed to direct connect

- gates continue to decapitate allied vehicles

 

 

personal comments:

 

I feel that the units that were on did an excellent job adjusting to an environment without leadership present. online members of the command staff, squad leaders, and pilot staff quickly decided what map to operate on ( full throttle wasn't showing up but we did use the mission on the operations server). after a while we were ready to operate and everyone was able to accomplish their missions effectively. we can get better in a few aspects but overall I am impressed.

 

 

 

 

 


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#132 Unit Quotes Thread

Posted by SSG T.Ralston on 08 September 2017 - 10:16 PM

Well, since we lost our last one, time to make a new one!  Let me start it off.

 

"There's another body we gotta bury" -unknown as I disconnected

That would be me, after having to bury Kendal with you just before your body dropped.


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#1294 The standards in this unit...

Posted by L.Hesche on 07 January 2018 - 06:36 PM

I mean, a little odd

 

But, completely necessary

 

+1


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#1203 Happy Holidays from the 173rd!

Posted by SFC R.Payne on 20 December 2017 - 10:55 PM

Thanks a bunch and Merry Christmas and Happy Holidays to you and yours!
Wish your fellow members a very Happy Holidays and Merry Christmas from all of us here in the 32nd!


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